Senior Backend C++ Developer (Core Team)
- On-site
- Limassol, Lemesos, Cyprus
- Engineering
We are looking for an experienced C++ Developer for our Core Team to work on key game project functionalities.
Job description
Scorewarrior is a game developer and publisher based in Limassol, Cyprus. The company focuses on the 4X strategy genre, with an ambitious goal to grow its hit game, Total Battle, to become the No.1 strategy game in the world.
Our team consists of 200+ passionate, talented, self-driven, and continually developing professionals who love making high-quality games.
Our mission: to unite and excite people all over the world.
We are looking for an experienced C++ Developer for our Core Team to work on key game project functionalities. We strive for simplicity, scalability, maintainability, and excellent quality in its solutions. Our team's main goal and challenge is to achieve outstanding technical design and ensure quality, flexibility, and ease of development for game features.
Tasks to be solved
Designing and developing the Core backend component and creating user-friendly APIs with Doxygen descriptions.
Refactoring and isolating existing modules and eliminating technical debt.
Preparing and reviewing ADRs/RFCs, formulating architectural solutions within your team/service, and presenting them to the architectural board for discussion.
Conducting code reviews and design reviews of game mechanics.
Maintaining high quality by writing unit and integration tests, implementing metrics, and profiling code.
Planning, decomposing, and delegating sub-tasks and evaluating the results thereof.
Developing tools and scripts for automating internal development processes.
To succeed, you will need
6+ years of commercial development in C++, including 3+ years in backend.
C++ 17/20: STL, RAII, templates (concepts).
Practical experience in software design: SOLID, YAGNI/KISS/DRY, patterns.
Knowledge of Service-Oriented/Action(Command)-based approaches.
Networking & Concurrency: TCP/HTTP, RPC (gRPC/protobuf), thread-pools, and an understanding of async/await.
Observability: Prometheus/InfluxDB, Grafana, or analogs.
The ability to participate in creating or reviewing architectural documentation (ADRs/RFCs).
The following would be to your advantage
Experience with Java, Kotlin, C#, or Python.
Gamedev experience.
Experience in designing large-scale modules / components / services.
What we offer
A Great Place to Work. 99% employee satisfaction, low turnover, and colleagues who genuinely enjoy collaborating.
Live and work in sunny Cyprus. We’re an office-first team in Limassol with a modern seaside workspace, and full relocation and visa support for you and your family.
Shape a global hit. We’re the only European studio with a 4X strategy title in the world’s top-10. Our top-50 mobile game has grown 25x in revenue and audience in the last five years.
Grow fast in a company that’s already strong. We’re independent, financially rock-solid, and expanding at startup speed, and we have never had lay-offs.
Work where ideas win. Flat structure, collective decision-making, and honest feedback create full transparency and help you grow fast.
Earn industry-leading rewards. High salaries, a 13th month, performance bonuses, and extra rewards for long service, marriage, or welcoming a child, and lunch every day.
Feel supported at every stage of life. Private family health insurance, plus a monthly allowance for children’s pre-school, school, and university education.
Your growth is our priority. From specialized training and certifications to language courses and books, you’ll have everything you need to keep learning.
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